`

Death March to the Parallel World Rhapsody

Chapter 3: I Started a Wandering Life! 🌍

Published: August 31, 2025

“Hello, this is Suzuki. My character’s name is Satou, but I’m Suzuki.”

I was muttering this to myself because I wanted to talk to someone!

Since I couldn’t wake up from this dream easily, I decided to look for any sign of civilization for the time being.

Fortunately, I spotted a road-like line at the edge of the wide-area map, so I’m heading in that direction.

It’s been three days since then. I’ve been walking day and night, but I’m still only about halfway through the journey.

My stamina is gradually decreasing, but I’m still at 2800 out of 3100. It seems to drop by about 100 each day.

From a game perspective, that means I could last another 28 days, but even in a dream, I feel like I might die sooner.

Whether it’s because of the drastically increased stats or the dream itself, I don’t get tired. I do get sleepy, but I can hold it in.

Right now I’m walking, but even if I run, the stamina drains at almost the same rate. If I move by jumping and hopping, stamina drains faster than running, but honestly, it’s within the margin of error.

So, why am I walking? Because I’m bored.

Don’t get it?

Yeah, me neither.

At first, I ran while singing to myself, like a solo karaoke session.

I don’t have many songs in my repertoire, so I quickly ran out of songs and stopped singing.

The surrounding scenery was majestic, but unfortunately, there wasn’t much variation.

So, I decided to read the long log.

I’m not a bookworm by nature, but walking aimlessly and silently was torture, so I started reading the log from the beginning, in order.

Of course, I soon realized reading while running was difficult, so I switched to walking. My goal was to reach the road, but after starting to read the log, I forgot all about that.

The log began with “Used Art Magic: full map exploration,” followed by notifications of defeating lizardmen (Lizardman) and dragonmen (Dragonneut), continuing with notifications of killing “~ defeated” until the last dragon god was slain.

After that came “All enemies on the map defeated,” and finally “Source: Controlled Dragon Valley.” Source? What’s that? I’ll put that mystery aside for now.

Then followed logs of loot acquisition and level-ups.

Loot logs made up about 80% of the total. Common gold and silver treasures, equipment, and materials such as dragon horns, fangs, and scales. Up to this point, if you ignore quality and quantity, it’s understandable, but the rest was strange.

Carcasses of dragons, lizardmen, and dragonneuts were lined up in the storage. Was I expected to become a necromancer or something?

There were also everyday goods, food, and fuel presumably used by the Scale Tribe. I didn’t prepare items like these… Then there were broken items starting with “Broken ~,” which seemed like garbage to me.

With tens of thousands of items, reading all the details had become tedious.

By design, the WW system allows storage windows to search items based on categories or user-set tags.

They share a common interface because I designed it that way to reduce work. I’m a bit proud of it—it’s almost as convenient as the latest OS file managers. You can add folders arbitrarily, and items stored inside bags or containers can be expanded under the storage tree by tapping the bag, allowing direct access without taking items out. You can also drag items out of the bags freely. Besides the usual view, you can add tabs for a full item list or filter by search terms. This was added because typing search terms repeatedly on a smartphone is a hassle.

Anyway, I’m digressing. I shouldn’t go on too long about programming and design.

I opened two storage windows and started organizing items. First, I created folders by type for rough classification. Then, I made subfolders under those for further organization.

Oh, and I enabled the “Automatically stack same-type items” option in the settings.

Without enabling this, the total item count would become too large.

By the way, stacking is called “stack” in FFW and WW, referring to combining identical items to treat them as one. This term exists in most RPGs, so it’s not explained in-game. It probably comes from stacking pieces in old board war simulation games.